![]() When getting the other three keys and giving them to Mister Crowley in Underworld, he says he needs those three and his which makes four, but all he really needs is the three to open the doors as is seen later in the quest.Its winterized variant is acquired via the add-on Operation: Anchorage. This is the only suit in the base game.The last door, with Tara Fields' corpse nearby, opens the room to the power armor with Dave's key. The second door, which requires Dukov's key, opens the bomb storage. The first door requires Ted Strayer's key, which opens the fort's launch control bunker. The power armor will be located in Fort Constantine's basement, behind three different doors. If lacking a high Speech skill, they can kill him and loot the key from his corpse (gives negative Karma). There is also another Speech check with him if the player character fails to be the wasteland's ambassador. The Lone Wanderer can earn his trust with a Speech check, earning the name "Wasteland Ambassador" from Dave and presenting the key as a gift. The last key can be obtained from Dave, who can be found in his own settlement, the Republic of Dave. Dukov can also be intimidated by them with a high Speech skill in order to obtain the key. If the player character has a high Speech skill and convinces Cherry, Dukov's second female friend, to be brought to Rivet City, she will give up the key to the Lone Wanderer. ![]() Alternatively, Fantasia, one of Dukov's girls, can be convinced with the Lady Killer perk if the player character is male. Another easy way to obtain his key is to convince him with the Black Widow perk if the Lone Wanderer is female. Buying the key from him is one simple way. There are numerous ways to obtain Dukov's key. The second key can be obtained from Dukov, located at Dukov's Place, which is a hotel building. There are four ways to get the key from him: paying him in caps, passing a hard Speech check and convincing him, pickpocketing the key from him, or threatening him (requires 6+ Strength or the Toughness perk). The first key needed is Ted Strayer's special key. The T-51b armor is in Fort Constantine, sealed in a room that requires three keys from different locations. This armor is tied with the Enclave Hellfire armor as having the best DR in the game. The armor set cannot be repaired with other armor and must be taken to a vendor for repairs. Wearing the helmet will provide an additional 10 DR, 8 RR, and provide a +1 bonus to Charisma. The T-51b power armor provides 50 Damage Resistance and increases Radiation Resistance by 25. It remains prized after the Great War for its protective qualities. In particular, their use minimized casualties sustained by the military in the attack. The newly equipped units proved incredibly effective against People's Liberation Army forces, and were instrumental to the success of Battle of Anchorage, commonly thought to be the series' debut on the battlefield. Following a ten year development cycle, the T-51 finally entered service in June 2076, after final testing at Fort Strong. ![]() ![]() Formally designated Powered Infantry Armor Model T-51, it was created by West Tek under contract from the United States government, and represented the company's single largest contract.
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